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The Daily Evasion.png

Duration

Aug 2023 - Dec 2023

Platform: 

PC

Engine: 

Unity

Team Size: 

Solo

Role: 

Designer

Genre

Hidden Object, Puzzle Game

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Summary

A hidden object puzzle game where you play as guardian angel trying to solve the death of humans in this city. Uncover the humorous sequences that led to their unfortunate demise to help prevent them.
 

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My Contribution

  • Wrote team facing documentation and kept it updated.

  • Attended and ran Playtests.

  • Gathered and provided information during playtests.

  • Refined designs through the results from the external and internal playtests.

  • Presented game concept in front of classmates and industry professionals.

  • Worked on the pitch.​

  • Programmed multiple prototypes in Unreal.

I was the Designer on the Daily Evasion team. I created several design documents and made changes to presentations.

I alongside the artist Tre'vell Porter created  game mechanics and the example scenario that plays out in the final presentation. I was responsible for the placement of the slides throughout the semester. What was on them. As well as what needs to be said on each slide during our presentations. While working on the daily invasion I wrote team facing documentation for the game and kept it update throughout development. I presented this game several times throughout development refining it through feedback. Made numerous prototypes in the game engine and on paper.

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Prototyping

Since the gameplay of Daily evasion revolves following an non player controlled character and defending them against obstacles. I wanted to test out how exactly that gameplay would work in Unreal. So, using Unreal Blueprints I made an simple prototype. 

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I created several 4 trigger boxes that trigger an death event unless the player clicks on the object to destroy it. I focused on making a basic rube goldberg machine. I made a trigger that moves a block that will kill the player unless you left-click on the cone to prevent your death.

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