Design Portfolio


Role:
Designer
Release Date: March 16, 2025
Beat Town is a 2D Tactics game where the player uses their wrestling skills to rebuild their decrepit hometown.
Beat Town was developed by a 9-member team. I designed the enemies and obstacles in the game's levels. I gathered, analyzed, and interpreted player feedback from regularly scheduled playtests.





Daily Evasion is a hidden object puzzle game where the player investigates the aftermath of deadly incidents. The player plays as a guardian angel tasked with preventing the deaths and uncovering the truth about how they happened.
I maintained team-facing documentation. I ran both digital and in-person playtest.
I refined the design of the game after collecting and analyzing player feedback.
I worked on the pitch for the game and presented in front of industry professionals.
Frog Chamber
Frog Chamber is a first-person perspective game. The player tosses multiple hats onto jumping frogs that hop across the screen.
I wrote the design document for this project. I also implemented the working prototype in Unity.
Project Type:
Demo

Role:
Designer
Project Type:
In progress

Role:
Designer
Project Type:
In progress
Role:
Designer
Factory Wars
Factory Wars is a board game I designed individually . Factory Wars is a game where the player assembles and directs their armadas to destroy opponent's army and factory.​
I created the concept of this game, made the rules and systems, and refined the design through repeated playtests.
I made the game board, cards and other physical game components.

Contact Me
Gmail: danielgramling9@gmail.com
Phone #: 317-760-9527
