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Design Portfolio
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Role:

Designer

Release Date: March 16, 2025

Beat Town is a 2D Tactics game where the player uses their wrestling skills to rebuild their decrepit hometown. 
Beat Town was developed by a 9-member team.  I designed the enemies and obstacles in the game's levels. I gathered, analyzed, and interpreted player feedback from regularly scheduled playtests.

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Daily Evasion is a hidden object puzzle game where the player investigates the aftermath of deadly incidents. The player plays as a guardian angel tasked with preventing the deaths and uncovering the truth about how they happened.

I maintained team-facing documentation. I ran both digital and in-person playtest.

I refined the design of the game after collecting and analyzing player feedback.

I worked on the pitch for the game and presented in front of industry professionals. 

Frog Chamber

Frog Chamber is a  first-person perspective game. The player tosses multiple hats onto jumping frogs that hop across the screen. 
I wrote the design document for this project. I also implemented the working prototype in Unity.

Project Type:

Demo

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Role:

Designer

Project Type:

In progress

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Role:

Designer

Project Type:

In progress

Role:

Designer

Factory Wars

Factory Wars is a board game I designed individually . Factory Wars is a game where the player assembles and directs their armadas to destroy opponent's  army and factory.​ 

I created the concept of this game, made the rules and systems, and refined the design through repeated playtests. 

I made the game board, cards and other physical game components. 

Contact Me

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Phone #: 317-760-9527

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