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Frog Chamber

Duration

Jan 2023 - May 2023

Platform: 

PC

Engine: 

Unity

Team Size: 

Solo

Role: 

Designer, Programer

Genre

Score based

Arcade Shooter

Summary

Frog Chamber is a fast-paced game where you are trying to toss as many hats as possible on the hopping frogs before the time limit ends.  This game is simple but encourages repetitive playing and the improvement of your aim! The design of the game is perfect for children due to its exciting simplistic gameplay loop.

My Contributions

I joined the team  as a designer in January 2024,  during development I : â€‹

  • Crafted an pitch document.

  • Implemented an working prototype in Unity.

    • Got an sphere to jump across the screen.​

    • Each sphere has an score value to it.

    • Implemented an respawn mechanic for the spheres.

    • Implemented an throwing mechanic.

    • Operated by mouse.

    • Hold right click to pick them up.

    • Had score appear on screen.

    • ​Implemented an on screen timer.

Crafting Pitch and Mechanics

I worked on the project solo. I created the concept and wrote an pitch document based on it. The concept of the game is simple. An game where the player tosses hats onto frogs. I designed the gameplay section and necessary parts required for the game to function..

See the pitch doc below. 

Implement mechanics into Unity

The goal of the game is to stack as many hats as possible on numerous frogs hopping across the screen before the time limit ends.  For each frog you hit you gain 10 points. The frog's are represented by cube in this demo.


Knowing what the gameplay looks like I knew exactly what I needed implemented.

I started by implementing the throwing hat mechanic.

 

After finishing it I started by programing the "frogs" to move across the screen.  The frogs respawn by hitting two walls on either side of the screen.  Now that these two parts are in the game. I worked on getting them to work together. I programmed a script that registers points when hit by the player. I also created a script that allowed the thrown block(hat) to appear on the hopping frogs.
 

After getting the basic gameplay work I implemented the score appearing on the screen alongside the timer. The game resets once the timer is up.

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